I am very proud to show my work for the game InfraSpace. Together with the creative team at Dionic Software we worked on a new look for the desert planet. The difficulty was that everything had to be procedurally generated so that each world looks different. My job was to model and texture most of the rocks and plants and then arrange them in prefabs.
Special thanks to Andreas Braun who gave me a lot of feedback and helped me and to Adriana Filippini for the 2D concepts
https://www.artstation.com/adriana_filippini
https://www.artstation.com/arenbran