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InfraSpace - Desert Planet Environment

I am very proud to show my work for the game InfraSpace. Together with the creative team at Dionic Software we worked on a new look for the desert planet. The difficulty was that everything had to be procedurally generated so that each world looks different. My job was to model and texture most of the rocks and plants and then arrange them in prefabs.

Special thanks to Andreas Braun who gave me a lot of feedback and helped me and to Adriana Filippini for the 2D concepts
https://www.artstation.com/adriana_filippini
https://www.artstation.com/arenbran

These plants are used in the dry river biome

These plants are used in the dry river biome

These plants are used in the volcano biome. They are glowing to give the volcano a more mystical look

These plants are used in the volcano biome. They are glowing to give the volcano a more mystical look

These petrified plants are used in the crater biome

These petrified plants are used in the crater biome

The rocks were created to be modular and fit into different parts of the map. I also created a dark-black material so we could use them to create the volcano

The rocks were created to be modular and fit into different parts of the map. I also created a dark-black material so we could use them to create the volcano

These cliffs are used for the walls in the river biome

These cliffs are used for the walls in the river biome